Gameznflix Inc
In their words
“The Company's churn rate is approximately 29% for the six months ended June 30, 2008 as compared with the prior period of approximately 16%.”
“The Company's churn rate is approximately 30% for the quarter ended March 31, 2008 as compared with the prior period of approximately 30%.”
“The Company's churn rate is approximately 25% for the year ended December 31, 2007 as compared with the prior period of approximately 73%.”
NPS disclosures (0)
No NPS disclosures yet.
Retention disclosures (3)
Churn: 29% (six months ended June 30, 2008 (monthly average)) — “The Company's churn rate is approximately 29% for the six months ended June 30, 2008 as compared with the prior period of approximately 16%.”
Churn: 30% (Q1 2008 (monthly average)) — “The Company's churn rate is approximately 30% for the quarter ended March 31, 2008 as compared with the prior period of approximately 30%.”
Churn: 25% (FY2007) — “The Company's churn rate is approximately 25% for the year ended December 31, 2007 as compared with the prior period of approximately 73%.”
Lighthouse companies in Telecom & media
About these figures
Every figure here was publicly disclosed by the named company: press releases, annual reports, SEC filings, earnings calls and news coverage. Companies tend to publish their NPS when it is good, so these numbers run higher than a true industry average: read them as what leading companies in this vertical say publicly, not as an industry benchmark.
NPS runs from −100 to +100. Retention figures are reported as the company defines them (net revenue retention, gross revenue retention, customer retention rate, churn). Every entry links to its source in the full database.

